PORTFOLIO

Guitar Hero 5 (Xbox 360/PS3)

UI Lead Artist
· Helped manage the daily schedule and workflow of artists on my team.
· Helped create and guide the overall visual direction of the user interface.
· Produced content from start to finish while working closely with programming.
· Regularly presented look/feel pitches to upper management.

guitar hero 5
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Guitar Hero Metallica (Xbox 360/PS3)

Senior UI Artist / Acting UI Lead
· Helped manage the daily schedule and workflow of artists on my team.
· Helped create and guide the overall visual direction of the user interface.
· Produced content from start to finish while working closely with programming.
· Regularly presented look/feel pitches to upper management.
· Helped design shell flow.

guitar hero metallica
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Band Hero (Xbox 360/PS3)

UI Lead Artist
· Managed the daily schedule and workflow of artists on my team.
· Helped guide overall visual direction of the user interface.
· Produced content while working closely with programming.

guitar hero world tour
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Guitar Hero World Tour (Xbox 360/PS3)

Senior UI Artist
· Produced art content for shell and some ingame assets.

guitar hero world tour
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Ghost Recon Advanced Warfighter 2 (Xbox 360)

Senior UI Artist
· Created the overall look/feel of the outgame shell.
· Produced content from start to finish while working closely with programming.
· Regularly presented look/feel pitches to upper management.
· Designed shell flow and provided flow documentation to testing.
· Self-managed workflow and schedule.

GRAW2
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Ghost Recon Advanced Warfighter (Xbox 360)

Senior UI Artist
· Created the overall look/feel of the outgame shell.
· Produced content from start to finish while working closely with programming.
· Regularly presented design and look/feel pitches to upper management.
· Designed shell flow and provided flow documentation to testing.
· Self-managed workflow and schedule.

GRAW
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Ghost Recon 2 (Xbox), Ghost Recon 2: Summit Strike (Xbox) – (Xbox 360)

UI & Texture Artist
· Created the overall look/feel of the ingame HUD and the outgame shell.
· Produced content from start to finish while working closely with programming.
· Regularly presented look/feel pitches to upper management.
· Provided testing with flow documentation.
· Self-managed workflow and schedule.
· Provided additional texture support for levels and weapons.

GR2
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Sum of All Fears (GBA) – Lead Artist

Sum of All Fears
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Shadow Watch – Artist

shadow watch
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Ghost Recon Island Thunder – Texture Artist

IMG_1695

 

Anne McKaffery’s Freedom – UI Artist
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More UI Screens…

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