Guitar Hero 5 (Xbox 360/PS3)
UI Lead Artist
· Helped manage the daily schedule and workflow of artists on my team.
· Helped create and guide the overall visual direction of the user interface.
· Produced content from start to finish while working closely with programming.
· Regularly presented look/feel pitches to upper management.
Guitar Hero Metallica (Xbox 360/PS3)
Senior UI Artist / Acting UI Lead
· Helped manage the daily schedule and workflow of artists on my team.
· Helped create and guide the overall visual direction of the user interface.
· Produced content from start to finish while working closely with programming.
· Regularly presented look/feel pitches to upper management.
· Helped design shell flow.
Band Hero (Xbox 360/PS3)
UI Lead Artist
· Managed the daily schedule and workflow of artists on my team.
· Helped guide overall visual direction of the user interface.
· Produced content while working closely with programming.
Guitar Hero World Tour (Xbox 360/PS3)
Senior UI Artist
· Produced art content for shell and some ingame assets.
Ghost Recon Advanced Warfighter 2 (Xbox 360)
Senior UI Artist
· Created the overall look/feel of the outgame shell.
· Produced content from start to finish while working closely with programming.
· Regularly presented look/feel pitches to upper management.
· Designed shell flow and provided flow documentation to testing.
· Self-managed workflow and schedule.
Ghost Recon Advanced Warfighter (Xbox 360)
Senior UI Artist
· Created the overall look/feel of the outgame shell.
· Produced content from start to finish while working closely with programming.
· Regularly presented design and look/feel pitches to upper management.
· Designed shell flow and provided flow documentation to testing.
· Self-managed workflow and schedule.
Ghost Recon 2 (Xbox), Ghost Recon 2: Summit Strike (Xbox) – (Xbox 360)
UI & Texture Artist
· Created the overall look/feel of the ingame HUD and the outgame shell.
· Produced content from start to finish while working closely with programming.
· Regularly presented look/feel pitches to upper management.
· Provided testing with flow documentation.
· Self-managed workflow and schedule.
· Provided additional texture support for levels and weapons.
Sum of All Fears (GBA) – Lead Artist
Shadow Watch – Artist
Ghost Recon Island Thunder – Texture Artist
Anne McKaffery’s Freedom – UI Artist

More UI Screens…

























































































